Abstract
In recent years, active video games (exergames) have emerged as a tool of great interest in the educational field due to their main characteristics. However, the body of research aimed at critically evaluating the pedagogical potential of this type of media is still at an early stage. The main goal of this work is to deepen the understanding of the curricular design processes carried out by teachers when trying to incorporate active video games in Physical Education classrooms. For that purpose, two case studies were conducted in two public schools in the north of Spain. In each case, training seminars were held with the aim of designing learning situations collectively with various exergames subsequently developed in the classroom. The results of this work demonstrate the curricular dilemmas Physical Education teachers usually face and the great pedagogical potential of exergames. Hence, the need to develop training processes in which teachers make use of this type of videogames with the aim of familiarizing themselves and knowing their pedagogical potentialities is confirmed.
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