Abstract
This study aimed to map the scientific literature on the contribution of digital games to the process of learning mathematics, based on research indexed in the Web of Science database over the past 10 years. The search identified 202 articles using the descriptors learn mathematics through digital games. Data analysis was conducted using the VOSviewer® software to perform a quantitative bibliometric analysis, complemented by content analysis that highlighted qualitative aspects present in the selected articles. The results show the co-occurrence of 33 terms that appeared at least twice in the texts, followed by the thematic categorization into five distinct groups. Relevant gaps in the literature were identified, particularly the lack of studies that monitor the practical application of digital games in mathematics teaching, aimed at verifying more consolidated learning outcomes.
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