Resumen
El propósito de esta investigación es obtener orientaciones para el diseño de experiencias de juego que puedan promover la competencia cívica. Para ello se ha trabajado con dos colectivos: expertos del ámbito académico que desarrollan su labor en gamelabs europeos y diseñadores de exitosos juegos comerciales de carácter cívico. En particular trabajamos con miembros del Center for Applied Game Research (CEAGAR) de la Universidad de Aalborg en Copenhague y con diseñadores de Bulgaria, Polonia y Estados Unidos. El estudio se centra en los siguientes aspectos: elementos que han de ser incluidos en estas experiencias, consideraciones del proceso de diseño e importancia de las formas de juego emergentes Los dos colectivos coinciden en varios aspectos (necesidad de ofrecer a los jugadores acciones y emociones significativas, la importancia de una retroalimentación equilibrada o la influencia que tendrán los juegos cross-media en el futuro) pero a su vez aportan visiones propias; por ejemplo, los diseñadores subrayan la importancia de la transgresión y la superación de tabúes y los expertos académicos la necesidad de otorgar más importancia a las ideas que a los aspectos tecnológicos.
Palabras clave: videojuegos; gamificación; competencia cívica; juegos cívicos; diseño de juegos.
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